Ea Rips People Off Again Battlefield 1
Battlefield 1 | |
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Programmer(s) | DICE[a] |
Publisher(s) | Electronic Arts |
Director(s) |
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Producer(due south) |
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Designer(s) |
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Programmer(s) | Vidar Nygren |
Artist(s) | Gustav Tilleby |
Writer(s) |
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Composer(s) |
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Serial | Battlefield |
Engine | Frostbite 3 |
Platform(s) |
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Release | October 21, 2016 |
Genre(south) | Starting time-person shooter |
Mode(s) | Single-player, multiplayer |
Battleground 1 is a first-person shooter game developed by DICE and published past Electronic Arts. Information technology is the fifteenth installment in the Battlefield series[ane] and the first primary entry in the series since Battleground 4 (2013),[2] and was released for Microsoft Windows, PlayStation 4 and Xbox Ane in October 2016.
Battlefield 1 received positive reviews from critics, who saw it as an improvement over the series' previous installments, Battlefield 4 and Battlefield Hardline. Most of the praise was directed towards its Earth State of war I setting, single-player campaigns, multiplayer modes, visuals, and sound blueprint. The game was a commercial success, selling over fifteen 1000000 copies,[3] [4] and was followed by Battlefield V in 2018.[5]
Gameplay [edit]
Similar to its predecessors, Battlefield one is a first-person shooter game that emphasizes teamwork. It is set in the period of World War I, and is inspired by historical events. Players can brand use of World War I weapons, including bolt-action rifles, submachine guns, automatic and semi-automatic rifles, artillery, flamethrowers, and toxicant gas to combat opponents.[vi] [7] [8] [9] Melee combat was reworked, with Dice introducing new melee weapons such equally sabres, trench clubs, and shovels into the game. These melee weapons were divided into 3 groups: heavy, medium and light.[10] Players tin also take command of various armored vehicles, including light and heavy tanks, armored trucks, cars, torpedo boats, bi- and tri-plane aircraft, an armored train, reconnaissance vehicles, a dreadnought and an M-class zeppelin, every bit well as ride horses into battle.[11] Destructible environments and weapon customization, features nowadays in the previous games, returned in Battlefield 1 and are more than dynamic.[12]
The game's world designer, Daniel Berlin, said the campaign way has larger and more open environments than those in previous installments in the franchise, with more than options and choices in terms of paths to completing levels and how to approach combat.[13] Players can control several characters in the campaign. If the player dies in the prologue, they volition and so take command of another soldier and part instead of reloading from a checkpoint. These roles tin can range from tank gunner to rifleman. Different its predecessors, the game features a collection of state of war stories, similar to an album.[xiv]
The game's multiplayer style supports up to 64 players.[15] The new squad arrangement allows a group of players to enter and go out game servers together.[8] According to Berlin, playing without joining a team would make gameplay significantly more difficult.[16] Multiplayer maps are based on locations around the world, including Arabia, the Western Front end, and the Alps.[17] The game launched with nine maps and six modes, which include Conquest, Domination, Operations, Rush, Squad Deathmatch, and War Pigeons, a mode in which players must secure state of war pigeons and use them to call for an arms strike.[xviii]
Multiplayer modes [edit]
Battlefield 1 'south multiplayer mode features numerous game types seen in previous entries in the franchise, as well as new modes;
- Conquest: one of the standard game modes in the Battlefield series. Teams capture objectives beyond the map, earning points based on the number of objectives they agree. If a team is suffering from a major point arrears, a Behemoth-class vehicle (such equally a Zeppelin L xxx, an armoured train, a Dreadnought, or a Char 2C) becomes available for their apply.
- Domination: a version of Conquest with a smaller map and fewer control points.
- Rush: another standard game manner in the serial, played between a defending and attacking team. An attacking squad with a limited number of respawns must attempt to plant bombs in two telegraph stations located within a sector of the map, while the defending team must protect the stations and defuse planted bombs before they explode. If the attackers are successful, their respawns are replenished and the defending team falls dorsum to the adjacent sector. The game ends if the defending team exhausts the attackers' respawn tickets, or the attacking team captures the final telegraph stations. Unlike Blitz modes in previous Battlefield games, the telegraph stations can as well be used to call for artillery fire against the attackers.
- Operations: A new style which takes place across multiple maps to simulate a campaign from the war. An attacking team controls a battalion with limited respawn tickets; similarly to Rush, they must progress across sectors of a map by capturing their command points. If the attacking team exhausts their tickets, they lose one of their three battalions, and must effort once again. If the attackers are successful, the teams motility onto a different map. The attacking team wins if they successfully articulate all maps without running out of battalions, while the defenders win if they eliminate all three of their opponents' battalions. The attacking squad tin exist granted a Behemoth vehicle if they lose a battalion.[19]
- Team Deathmatch: a standard game in which teams compete to reach a target number of kills, or the highest number of kills before time expires.
- State of war Pigeons: a new, capture the flag-like mode in which two teams must try to capture a messenger dove used to bespeak artillery fire. After the pigeon is captured, the player must exist defended while they set up the bulletin to be sent, and the pigeon must be released outside. Still, the opposing team can still shoot downward the dove. The first squad to successfully release three pigeons wins the game.
- Frontlines: A new fashion added in the They Shall Non Pass DLC, described as a "tug of war" combining aspects of Operations and Blitz. A map contains five control points along a linear path connecting the bases of the two teams. Get-go at the centre of the map, a squad must progress towards their opponents' base past capturing each successive command betoken. If the point is captured by the opposing team instead, they are pushed back towards their own territory. If a team reaches their opponent's base, they must then destroy the two telegraph stations within to win the game. As in Rush, the defending team can use the telegraph stations to call for arms fire. If the attacking team does not destroy both stations before they run out of tickets, they are pushed out and must capture the final objective over again before they can make another attempt.[20]
- Supply Drop: A new mode added in the In the Name of the Tsar DLC. This game mode is inspired by the huge areas the Eastern Front of World War 1 took place on. Teams fight over these supply drops, which give the capturing team all sorts of goodies – ammo, health, vehicles, and pickups for Aristocracy classes. The team that then captures more than points, wins. Ammo and health is more ordinarily found in supply drops, just vehicles and Elite class pickups are fabricated to turn the tide of battle in the attacking squad's favour.
- Air Assault: The newest multiplayer game way, added as office of the Apocalypse DLC. This game mode, only available on ii maps, features "frantic dogfights" and centers on aerial combat. Each opposing vehicle destroyed gains your team points. On the map "Razor's Border," only single-seat planes are available, while in "London Calling" a wide variety of planes - and a zeppelin - are at each team's disposal.
- Shock Operations: A new fashion added in the 2018 June Patch. Shock Operations are like Operations just instead there are shorter, faster with 40 players per server different normal 64 players per server and only play on i map. There are only five bachelor maps in this game mode. These maps are called Giant'southward Shadow, Prise de Tahure, Lupkow Pass, Zeebrugge and River Somme.
Classes [edit]
Battlefield 1 's multiplayer features four principal classes, three spawn-based vehicle classes, and v pick-upwardly based Elite classes:[21]
Infantry-based:
- Assault: The primary anti-vehicle form. Assault players accept submachine guns, machine pistols, and shotguns at their disposal. They contribute using explosives such as dynamite or anti-tank grenades to destroy vehicles such as tanks and armored vehicles.
- Medic: The Medic form is primarily focused on reviving teammates and healing them. The primary weapons in this class area are semi-automatic rifles, and some fully automatic rifles.
- Support: Supports take light-auto guns and semi-automated carbines at their disposal. In addition they may utilise crossbows which launch explosives for area harm and light anti-vehicle utilise. They also contribute to the team by replenishing their teammates' ammo and repairing stationary weapons and vehicles.
- Sentry: Scouts utilize a variety of lever-action and bolt-action service rifles. The course contributes to the team by spotting enemies either with firing a flare gun, which spots nearby enemies in the vicinity of the flare on the mini-map, or utilize a periscope.
Vehicle-based:
- Tanker: Players choosing to spawn into a tank automatically spawn as the tanker grade. The class is new to the series, and features a hammer wrench that can repair allied vehicles and damage enemy vehicles.
- Pilot: Players who spawn into a plane automatically spawn as the pilot class. Outside of tanks and planes, tankers and pilots have access to pistol carbines and a sawed-off shotgun.
- Cavalry: Players who choose to spawn on a horse spawn as the cavalry grade. The cavalry course is equipped with a cuirass granting them extra defense force, a Russian 1895 cavalry rifle, a cavalry saber or a cavalry Lance likewise as the power to furnish health and ammo to both themselves, their horse and their teammates through the apply of medical packs and ammunition packs.
Elite Classes:
- Flame Trooper Kit: Players who pick up the Flame Trooper Kit automatically equip a Gas mask, a Wex flamethrower, and three Incendiary grenades. They are besides equipped with a trench club.
- Lookout Kit: Players who selection upward the Sentry Kit proceeds plate armour and a MG 08/15 or Villar Perosa (depending on map), as well ane Frag grenade and a trench club. The plate armour includes a helmet which prevent headshots to the player, just leaving them unable to don a gas mask.
- Tank Hunter Kit: Players who pick up the Tank Hunter Kit equip both a Mauser 1918 T-Gewehr, capable of doing massive amounts of harm to vehicles and infantry, a sawed-off shotgun, and a periscope. The actor as well dons a respirator and goggles, granting them a permanent Gas Mask, while beingness able to aim downward their sights without obscured vision. Their armor remains the same equally that of a normal soldier.[22]
- Trench Raider Kit: Players who option up the Trench Raider Kit wield a Trench Lodge that kills enemies in 1 hit, Smoke Grenades, a Medical crate, and a No. 3 Revolver, and three Frag grenades. This kit is sectional to the They Shall Non Pass expansion.
- Infiltrator Kit: Players who option upward this kit receive a Martini-Henry Grenade Launcher, a sawed-off shotgun, a spawn beacon in the form of a heliograph, and a signal flare gun that calls in arms strikes. The player's helmet is exchanged for a scuba mask,[ citation needed ] assuasive them to swim further underwater than the average soldier, merely (as with the Sentry) unable to don a gas mask. This aristocracy class is exclusive to the Turning Tides expansion.
Campaigns [edit]
Characters [edit]
During the unmarried-player campaigns, the histrion controls 6 dissimilar characters from a get-go-person perspective over six unlike capacity. Dissimilar previous campaigns in the serial, Battlefield ane 's single-actor story style is composed of six separate "War Stories", each shown through the eyes of separate allied soldiers from different nationalities, "Storm of Steel" – the prologue of the game which is set in France through the optics of several Harlem Hellfighters, "Through Mud and Blood" – gear up in French republic though the optics of a British tank commuter, "Friends in Loftier Places" – France and the United kingdom of great britain and northern ireland as a Royal Flight Corps fighter pilot, "Avanti Savoia" – Italy as a mournful survivor and fellow member of the Arditi, "The Runner" – the Gallipoli Peninsula (role of European Turkey) through an ANZAC runner, and "Nothing is Written" – set in Kingdom of Hejaz through the eyes of a Bedouin warrior under the command of Lawrence of Arabia.[23]
Plots [edit]
Storm of Steel [edit]
The prologue, set in 1918, sees players take control of dissimilar members of the Harlem Hellfighters equally they defend their positions confronting a German offensive in French republic. The actor initially starts out nearly the front end line and must survive every bit long every bit possible against waves of German language soldiers. If the player survives the attack, an artillery avalanche will rain down on them and then the game's perspective volition shift to another soldier. During the grade of the gameplay, an unnamed narrator (one of the Hellfighters) gives commentary on the nature of the war as the battle continues and player controlled soldiers are killed.
At the beginning of the battle, the Hellfighters initially lose footing to the Germans, but British tanks force the German language troops into a retreat until the tanks are stalled past artillery. The Hellfighters mountain a counteroffensive and push forward, sustaining casualties equally the Germans concord their footing. When the role player switches perspective to the final soldier in the gameplay, a German soldier attempts to kill the histrion character with a shovel but is stopped short past an artillery barrage that wipes out all of the combatants on the battlefield and renders the player unconscious. When the player character regains consciousness, he initially appears to be the alone survivor, but quickly encounters a German survivor. Although the ii point their weapons at one another, exhaustion and battle fatigue set in equally both realize the futility of their situation, inclining both men to lower their weapons. The game and then proceeds to an introduction cinematic that opens up to the other War Stories.
Through Mud and Blood [edit]
Set in Autumn of 1918 during the Battle of Cambrai in the Hundred Days Offensive, players assume the part of Daniel Edwards, a former chauffeur who enlists in the war as a British tank commuter. Edwards is assigned to a Mark V tank dubbed "Black Bess," and meets the rest of his crew: Townsend, the tank crew'southward commander; McManus, a contemptuous gunner who doubts Edwards' abilities and the likelihood of the coiffure's success; Pritchard, another gunner; and Finch, the friendly mechanic.
The crew must penetrate German lines to reach the French boondocks of Cambrai, and helps capture strategic positions and destroy artillery batteries. Finch is killed past motorcar-gun burn down early on while trying to repair the tank, and afterwards, the tank becomes trapped in mud and surrounded past German infantry. Townsend decides to summon an arms strike on their ain position with the tank's messenger dove to relieve the tank, which McManus objects to vehemently. Pritchard is shot and killed trying to release the pigeon, forcing Edwards to do so, which enables British artillery to save the tank. Encountering thick fog in the nearby Bourlon Wood, Edwards acts every bit a forward lookout man to guide the tank. Clearing the forest, the tank becomes aggress with mechanical problems, and Townsend sends Edwards and McManus to salvage spark plugs from British tanks captured by the Germans. McManus expresses his disdain for their orders and abandons the mission, deserting. However, McManus has a change of heart later on and returns just in time to relieve Edwards from a German language soldier.
With the tank repaired, the crew proceeds to a railway station defended by German forces. Although Bess is the simply British tank in the expanse, the crew attacks the railway station to deceive the Germans into thinking that a large British offensive is underway. Eliminating the German forces at the railway station, the tank proceeds to Cambrai just is immobilized past arms and attacked past German language soldiers. Edwards and McManus are wounded defending the tank, and an injured Townsend sacrifices himself by igniting a gas leak inside the tank, killing himself and the Germans. With Bess destroyed and Edwards and McManus the merely survivors, the two keep alone on pes to Cambrai. Closing subtitles indicate that with the participation of more than 300 tanks at the Boxing of Cambrai, the war ended a month later.
Friends in High Places [edit]
In this story, set in the Spring of 1917, players control Clyde Blackburn, an American pilot and gambler with a addiction of mendacious behavior. Early on, Blackburn cheats George Rackham, a pilot of British nobility, in a game of cards and steals the latter's plane. Posing equally Rackham, Blackburn introduces himself to Rackham's gunner, Wilson, and the two prepare off on an aerial practise. During the exercise, German aircraft ambush the duo, and the two pilots take photographs of a German munitions base they stumble upon after fighting off the enemy fighters. Although Wilson is reluctant to prove the photos to British Command out of fears of being accused of insubordination, Blackburn cajoles him into doing and so with the prospect of winning medals. Wilson agrees on the condition that Blackburn returns them both safe from time to come missions.
Blackburn and Wilson escort British bombers in an assail on the photographed German munitions base. Although the base of operations is destroyed, Blackburn and Wilson are defenseless in a bomb explosion and crash backside enemy lines, separated. Blackburn sneaks through High german positions and discovers Wilson is injured. Knowing that he will be unable to return to British lines safely while conveying Wilson, Blackburn contemplates putting his companion out of his misery but changes his heed when Wilson reveals he knew Blackburn'due south truthful identity all along. Blackburn carries Wilson through no-man'due south land to friendly lines but is detained by British Provosts under the orders of Rackham.
On the manner to the court-martial in London, the vessel carrying Blackburn, Rackham, and Wilson is attacked by a German aerial raid, and Rackham is killed. Blackburn and Wilson commandeer a plane and fight off the German raid. Blackburn and Wilson first destroy a wave of German bombers and fighters earlier crashing into a German Zeppelin and using its anti-aircraft gun to destroy another Zeppelin. The ii pilots jump into the River Thames afterward the Zeppelin plummets to the ground. The story ends with Blackburn climbing out of the river unharmed, reflecting on his experiences. He notes that mixed accounts of his exploits may arise due to the disruptive nature of the war, but suggests that his version of events is the truth. The story ends on an cryptic note by leaving the question open as to whether the events of the story truly occurred as they did.
Avanti Savoia! [edit]
Taking place during the autumn of 1918 in the Dolomites in Northern Italian republic, players assume the office of Luca Vincenzo Cocchiola, a member of the Italian Arditi unit of measurement. The story is conveyed by an aged Luca years afterward the state of war as he recounts his memories to his American daughter on his altogether. He and his twin brother, Matteo, accept office in a major offensive to seize an Austro-Hungarian fortress, days afterward their 21st altogether. While Matteo takes part in the main thrust of the offensive, Luca'due south unit of measurement plays an auxiliary part, eliminating barriers to the main advance forces. Donning heavy body armor and using a MG08/15 Luca spearheads the assault on key Austro-Hungarian positions, capturing strongpoints, destroying an arms gun, and disappointment an enemy aeriform assault.
In desperation to cease the assail on the fort, the Austro-Hungarian bombers trigger a landslide to obstruct the Italian offensive. Desperate to save his brother, Luca sets off alone into the battleground to find his brother's unit of measurement, armed with Villar Perosa and Beretta M1915. Along the fashion, he assists trapped Italian units and pushes toward the direction of the enemy fort. Subsequently clearing the fortress, Luca finds the remains of his brother's unit of measurement and stumbles upon his deceased brother; much to his grief and dismay. A mourning Luca in the nowadays-day bids his brother bye and happy altogether, while a concluding subtitle states that the state of war affected both nation-states and empires, as well as families, with survivors and the deceased of the state of war named the "Lost Generation."
The Runner [edit]
Set during the Gallipoli Campaign of 1915, the histrion takes on the role of Australian messenger and 2d Boer War veteran, Frederick Bishop. The story starts with Bishop encountering immature Jack Foster, who says he is Bishop'south new charge. While initially cynical, Bishop reluctantly relents and takes Foster nether his fly, only warns Foster to refrain from boxing due to his inexperience and immature age. Bishop storms the beaches of Gallipoli at Greatcoat Helles and captures a strategic enemy position. Bishop fires a flare to signify the capture of the position merely is startled by a solitary Foster, who disobeyed Bishop'south command to only move up with the rest of the Allied forces. Bishop berates Foster for his naivety and view of war as a glorious activity, given that Foster had lied about his historic period to enlist. Foster becomes appalled at the sight of the carnage effectually him, but Bishop softens his rhetoric and reassures Foster that they will exist alright.
The next day, Bishop volunteers equally a runner in place of Foster, whom Bishop considers inexperienced for the task. Bishop returns to HQ to deliver a message and is saved past Foster, who shoots a nearby Ottoman soldier. British officer Whitehall dispatches Bishop to a rear command postal service to inform them that the British intend to advance further. Bishop finds the rear CP deserted, and discovers that the British intend to retreat and cover the withdrawal with arms fire. Remembering that Foster is nevertheless on the frontlines, Bishop rushes back to remember him. Finding Whitehall, Bishop is shocked to discover that Foster has joined an assault on an Ottoman fortress. Bishop decides to pursue Foster, while a distressed Whitehall permits Bishop to disobey the fallback society to get Foster, telling him he has not much time.
Bishop finds Foster and informs him of the imminent arms strike, but the immature Australian says that they cannot carelessness their wounded. Bishop attacks the fort to cover the withdrawal, but tells Foster to fire a flare when the retreat is completed so that the former can brand his own escape. Bishop then unmarried-handedly captures the fort and is mortally wounded in the process, but sees Foster'due south flare and is relieved to run across that the retreat was successful. The story ends equally Bishop dies from his wounds, watching as British warships crush the fort. Closing subtitles state that the Ottomans eventually won the Boxing at Gallipoli, and several notable survivors went on to atomic number 82 a postwar Turkey. Australian and New Zealand troops fought at Gallipoli nether their own flags, distinguishing themselves in gainsay.
Nothing is Written [edit]
Taking place in the spring of 1918, players assume control of Zara Ghufran, a Bedouin rebel working straight aslope British intelligence officer T. Eastward. Lawrence (meliorate known as Lawrence of Arabia) as they fight to undermine the Ottoman occupation of the Arabian Peninsula. Zara infiltrates a derailed Ottoman train in "Al-Ajdar" and retrieves a manual with Ottoman communication codes. Although defenseless in a trap by Tilkici, an Ottoman officer, Zara is rescued by Lawrence and several Bedouin insurgents. Zara and Lawrence decide to interrogate Tilkici on how to use the code manually to lure the Canavar, an Ottoman armored train, into a trap, only Tilkici scoffs that the rebels will not triumph.
Having interrogated Tilkici, the rebels discover that they must utilise message capsules held past three Ottoman officers to enquire the railroad train to stand down. Zara proceeds alone, successfully infiltrating Ottoman camps to release two message capsules past a dove while eliminating the Ottoman commanders. However, as she prepares to release the third capsule, she is knocked unconscious past Tilkici, who managed to escape from Lawrence. Tilkici drags Zara out into the desert and taunts her, having already ordered the Canavar to strike Lawrence'southward campsite. Nevertheless, Zara kills Tilkici before he can execute her.
Returning to Lawrence, who survived the attack by relocating following Tilkici's escape, Zara and Lawrence make up one's mind to assault the armored train while information technology stops for supplies. Zara infiltrates the village where the Canavar stops and destroys segments of the train to impede the railroad train'southward motility. Zara and the rebels destroy the train in an intense boxing, ending the threat to their forces. Having accomplished her "revenge" against the Canavar, Zara joins Lawrence to strike at targets in the Suez Canal. The closing subtitles indicate that although the Ottomans lost the war, the Allies refused to grant the Arabs full autonomy and that conflicts in the region continue into the 21st century.
Development [edit]
According to game designer Daniel Berlin, the team picked World War I as the game'due south setting as they believed that the weapons and gadgets featured in that period of time suit players with different playstyles. The game was named Battleground 1, since the team considered World War I as "the dawn of all-out warfare".[24] Melee weapons were reworked so as to innovate more depth to the system.[25] According to creative managing director Lars Gustavsson, the setting was a concept for a very long time, and it had been the "dream" for the squad to create a game based on that period.[26] According to Berlin, gameplay was the most important aspect when they were developing the game, and he promised that it would not be slowed down due to the game'southward historical setting. The story of the game is told through multiple protagonists, and explores the stories of unknown war heroes.[27] Patrick Söderlund, the executive at Electronic Arts responsible for overseeing Die, originally rejected the idea of having a World War One shooter as he thought that it would non be fun to play. He later accepted the pitch after being convinced by a demo created by DICE.[28] Aleksander Grøndal, Senior Producer at DICE, prepared his own research into the war by looking at visual references. He favored colored images of the war in an attempt to visualize what the soldiers lived through. "I wanted to see the pictures and I wanted to imagine how they'd look with a mobile lens," Grøndal expressed when interviewed. "I wanted to start off with all the footage and imagine that footage in our game with a modern take." He specifically favored Apocalypse: World State of war I, a 2014 colorized French documentary, and Earth War I in Colour by Charles Messenger, a 2004 book of colorized state of war time photographs. Grøndal favored colored fabric as he felt, "Information technology's quite interesting and information technology sucks yous in because it feels much closer when you see everything in color." Despite his personal penchant for colored visuals, his cocky ascribed "big inspiration" was Blueprint for Armageddon, a six-part sound documentary by Dan Carlin for the latter's Hardcore History podcast series.[29]
In June 2015, DICE revealed that they were working on an unannounced game.[thirty] In Jan 2016, EA appear that Titanfall two, Mass Effect: Andromeda and an unannounced video game set in the Battleground universe would exist released prior to the finish of the company's fiscal year.[31] Both the title, the game's release date, and the plot of the game were leaked prior to the official announcement on May six, 2016.[2] [32] [33] The game was officially unveiled on that day through a livestream on Twitch, showcasing a reveal trailer of the game featuring a remix of The White Stripes' "7 Nation Regular army" by The Glitch Mob.[34] [35] The game's Collector's Edition includes items such as a statue of a Harlem Hellfighter, a lawmaking for exclusive downloadable content (DLC) of the Doughboy M1911 Pistol, and a Steelbook example.[36] Pre-social club bonuses include early access to a DLC map named Giant'southward Shadow which takes place in the Boxing of the Selle, and the Harlem Hellfighter Pack.[9] The Heroes Bundle includes the pre-guild bonuses, as well as three days early access to the game, the Red Businesswoman Pack, the Lawrence of Arabia Pack, and v Battlepacks.[ix] [37] Battleground 1 was released worldwide on October 21, 2016 for Microsoft Windows, PlayStation 4 and Xbox Ane.[38]
Battlefield ane 's open beta became available on August 31, 2016, for Microsoft Windows, PlayStation four, and Xbox One. It ended on September 8, 2016.[39] The open beta allowed the team to ensure that major technical bugs, glitches, and crashes tin can be patched prior to the game's official launch. xiii.2 one thousand thousand players participated in the beta.[40]
Downloadable content [edit]
Dice released four downloadable content expansions for Battleground 1; They Shall Non Laissez passer, In the Name of the Tsar, Turning Tides, and Apocalypse.[41]
They Shall Not Laissez passer [edit]
In December 2016, Dice appear the first major expansion for Battlefield 1, They Shall Not Laissez passer, which was released on March 14, 2017 with a 2-week exclusivity period for Premium holders. It focuses on the new playable faction, the French Army; the expansion features 4 new maps set in the Battle of Verdun and the 2d Boxing of the Marne; Fort de Vaux, Soissons, Rupture, and Verdun Heights. They Shall Non Pass adds new weapons and vehicles, every bit well as new melee-oriented "Trench Raider" elite form.[42] [43] Two additional maps named Nivelle Nights and Prise de Tahure, both set during and after the Nivelle Offensive, are included as part of the expansion and were released in Summer 2017. Equally of May 5, 2018, "They Shall Not Pass" is free for all players via the Xbox, PC, and PlayStation websites, and remained free until May 15 as role of The Road to Battlefield V.[44]
In the Name of the Tsar [edit]
In April 2017, Die released the first images of the In the Proper noun of the Tsar DLC.[45] This DLC was confirmed during EA Play 2017, where a brusque amount of footage of it was too shown. In the Proper noun of the Tsar focuses on the Russian Empire during the Nifty State of war. The Scout class for the Russian Empire faction features a female soldier representing the Women'south Battalion. Four maps in the expansion are assault the Eastern Front; Lupkow Pass, Galicia, Brusilov Continue, and Albion, while two other maps are set in the Russian Ceremonious War between the White Guard and Red Ground forces; Tsaritsyn and Volga River. It also adds xi new infantry weapons to the game and various new vehicles. In the Name of the Tsar also features a new horseback weapon chosen the Cavalry Lance. The expansion was released on September v, 2017 for Premium Pass, with a worldwide release ii weeks later. The cover art for this downloadable content expansion features Vendela Lindblom, the Playmate of the Month for the Jan 2019 consequence of Playboy, as a female person soldier.[46]
Turning Tides [edit]
The Turning Tides DLC is focused on aspects of the naval and amphibious combat during Globe War I. DICE released the first half of the expansion to Premium Pass holders on Dec 11, 2017, containing 2 maps set during the Gallipoli Campaign: Achi Baba and Cape Helles. This expansion adds six new infantry weapons to the game, as well as a new "Burglar" elite course, which is equipped with a heliograph spawn buoy gadget, betoken flare gun, and the Martini-Henry Grenade Launcher. Turning Tides also brings back the Conquest Assault game manner from previous Battlefield installments. The Fifty-Class Destroyer was introduced as a new naval vehicle in the DLC. For the second one-half of the expansion, released on Jan thirty, 2018, Turning Tides: North Body of water brought more locations involving naval warfare from the Peachy State of war. Two new maps were added: Heligoland Bight and Zeebrugge, along with the British Royal Marines every bit a new faction to battle the German language Army. The North Sea release also introduced the C-Class Airship as a new air vehicle.
Apocalypse [edit]
The fourth and terminal DLC for Battlefield 1, the Apocalypse DLC, is centered around some of the most fell battles of the Great War. The DLC was released on February twenty, 2018, containing v maps, six guns, and a new game mode, among other additions.[47] The three infantry-based maps of Apocalypse reflect three of the bloodiest battles of Globe War I; Caporetto gear up in nowadays-mean solar day Slovenia, Passchendaele in Belgium, and River Somme in France. The DLC brought no new factions to the game, simply introduced a new game way titled "Air Assault" in the remaining two maps. These two maps, both simply plane- and zeppelin-focused, are named "Razor'southward Edge" and "London Calling." While both maps feature gainsay above detailed landscapes (Razor'due south Edge taking identify in the Alps and London Calling occurring over the urban center of London), neither are based on factual battles. Apocalypse brought new weapons and gadgets to Battlefield 1 also. In addition, melee weapons were introduced to the game. Die and the Battlefield team also added a number of other components to the game, including vehicles, gadgets for various infantry classes, and the stationary Livens Projector/Gaswurfminen, located on each of the iii infantry-based maps. The DLC as well features two new air vehicles, the Airco DH.ten Amiens and the Hansa-Brandenburg G.I.
Reception [edit]
Pre-release [edit]
The game received positive response from the community after its official declaration. Every bit of July 2, 2016, the Battlefield i reveal trailer is the most liked trailer on YouTube, with over two 1000000 likes.[61] Electronic Arts expected the game to sell at least xiv one thousand thousand units in its beginning twelvemonth of release.[62] Writing for Wired, Julie Muncy felt worried that the game may not be able to reflect the circuitous situations in Globe War I, and idea that the war may not exist an ideal setting for a video game.[63] In contrast, Zam's Robert Rath reflected on the same themes, and noted that World War I was largely forgotten in popular culture due to its inability to inspire passion or interest; Rath suggested Battleground 1 could rejuvenate popular interest in the state of war.[64] At The Guardian, Alex Hern criticized what he perceived as the hypocrisy of those objecting to a video game portrayal of WWI, writing: "Asking whether the Kickoff Earth War is an advisable topic for a first-person shooter may reveal a more pressing question: why do nosotros think any war is?"[65]
Post-release [edit]
Battlefield 1 received "more often than not favorable" reviews from critics, according to review aggregator Metacritic.[58] [59] [60]
Reviewers praised the game's unique, refreshing setting,[66] [67] as well as the chance Die took when developing a WW1-themed game.[68] The multiplayer component was praised for its solid mechanics, the new game fashion Operations, the soundtrack, and the maps, among many other things.[69] [lxx] Although praise was given to the single-player entrada for its story and level design, it was nonetheless criticized for beingness also short.[71] PC World also criticized that all six campaigns take identify from the viewpoint of the Centrolineal Powers and the viewpoint from the Central Powers is absent-minded.[57]
Sales [edit]
Battleground i was the acknowledged retail game in the United kingdom of great britain and northern ireland in its week of release. Its launch calendar week sales surpassed the combined sales of both Battlefield 4 and Battlefield Hardline.[72] The PlayStation 4 version topped sales charts in Nippon, selling 113,083 copies in its first calendar week.[73] As of January 18, 2017, the PlayStation four version has sold 249,053 copies in Nippon.[74] Battleground 1 was the top-selling game in the The states in the calendar month of its release.[75]
Accolades [edit]
Year | Honour | Category | Result | Ref |
---|---|---|---|---|
2016 | Game Critics Awards 2016 | Best of Testify | Nominated | [76] [77] |
Best Console Game | Nominated | |||
Best PC Game | Nominated | |||
Best Online Multiplayer | Nominated | |||
Best Activity Game | Won | |||
The Game Awards 2016 | Best Game Management | Nominated | [78] [79] | |
All-time Music/Audio Design | Nominated | |||
Best Multiplayer | Nominated | |||
Best Action Game | Nominated | |||
2017 | 20th Annual D.I.C.Due east. Awards | Game of the Year | Nominated | [80] |
Action Game of the Year | Nominated | |||
Outstanding Achievement in Art Management | Nominated | |||
Outstanding Accomplishment in Online Gameplay | Nominated | |||
Outstanding Accomplishment in Original Music Composition | Nominated | |||
Outstanding Accomplishment in Game Direction | Nominated | |||
Outstanding Technical Achievement | Nominated | |||
2018 | Writers' Guild of Cracking Britain Awards 2018 | Best Writing in a Video Game | Nominated | [81] |
See also [edit]
- List of Earth War I video games
Notes [edit]
- ^ Additional piece of work washed by Dice LA.
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External links [edit]
- Official website
Source: https://en.wikipedia.org/wiki/Battlefield_1
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